XR Bootcamps’ (free) #XRPRO event series continues with the creator of the VR games “Job Simulator” and “Cosmonious High”!
Benjamin, engineer at Owlchemy labs will teach:
- Low-level shader optimization and approximation tips & tricks
- Asset optimization from textures to meshes, which tools to use?
- How to find hidden pockets of performance in your game.
- Minimize workloads with custom culling solutions
- Lessons learned from “Job Simulator”, “Vacation Simulator”, and “Cosmonious High”
Register here: