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DTSTART;TZID=Europe/Berlin:20230201T190000
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CREATED:20230126T112458Z
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UID:10052-1675278000-1675283400@extendedrealitybb.org
SUMMARY:Achieving PCVR quality on a Mobile Headset
DESCRIPTION:XR Bootcamps’ (free) #XRPRO event series continues with the creator of the VR games “Job Simulator” and “Cosmonious High”! \nBenjamin\, engineer at Owlchemy labs will teach: \n\nLow-level shader optimization and approximation tips & tricks\nAsset optimization from textures to meshes\, which tools to use?\nHow to find hidden pockets of performance in your game.\nMinimize workloads with custom culling solutions\nLessons learned from “Job Simulator”\, “Vacation Simulator”\, and “Cosmonious High”\n\nRegister here: \nhttps://www.eventbrite.com/e/achieving-pcvr-quality-on-a-mobile-headset-tickets-507598128667?aff=vrbb \n‌
URL:https://extendedrealitybb.org/event/achieving-pcvr-quality-on-a-mobile-headset/
CATEGORIES:Training & Education
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230201T190000
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DTSTAMP:20260520T035425
CREATED:20230126T112458Z
LAST-MODIFIED:20230126T112458Z
UID:10425-1675278000-1675283400@extendedrealitybb.org
SUMMARY:Achieving PCVR quality on a Mobile Headset
DESCRIPTION:XR Bootcamps’ (free) #XRPRO event series continues with the creator of the VR games “Job Simulator” and “Cosmonious High”! \nBenjamin\, engineer at Owlchemy labs will teach: \n\nLow-level shader optimization and approximation tips & tricks\nAsset optimization from textures to meshes\, which tools to use?\nHow to find hidden pockets of performance in your game.\nMinimize workloads with custom culling solutions\nLessons learned from “Job Simulator”\, “Vacation Simulator”\, and “Cosmonious High”\n\nRegister here: \nhttps://www.eventbrite.com/e/achieving-pcvr-quality-on-a-mobile-headset-tickets-507598128667?aff=vrbb \n‌
URL:https://extendedrealitybb.org/event/achieving-pcvr-quality-on-a-mobile-headset-2/
CATEGORIES:Training & Education
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